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World at War Verruckt 30 Speedrun Guide

World At War Verruckt 30 Speedrun Round Speedrun Strategy Guides
Last updated: August 9, 2026 Original Contributor(s): PatteDeChien

Spawn Location

There is 2 spawns on Verruckt, you can either spawn on juggernog side (jugside), or on quick revive side (qrside). Spawn on qrside is faster and it is where players play for the speedrun. The next step is to open the map until you get to power and once  there, you must ensure you keep the door leading to the other side closed as there is no traditional spawn control on this map so keeping half of the map closed is the only way to control the spawns to be as fast as possible, so the only perks players have access to is going to be jug and speed cola (quick revive does nothing on solo on world at war)

Loadout

Perks

  • Jug
  • Speed Cola

Guns

  • Raygun
  • Any good assault rifle (Recommended: mg42, browning, ppsh, or thompson)

Strategy

First 4 rounds

There are 6 zombies on round 1. You should kill the first zombie with the pistol. You can kill a zombie with 3 headshots and a few more shots if you miss some, but the important part is that the last bullet lands in the head so you get 100 points for the kill and can buy the carabine right away. The last zombie spawns at 22 seconds of game time. If you're going for world record, you should aim for a sub 30 round end time, or sub 50 for a decent run

Round 2 also has 6 zombies ,so its very similar to round 1, but zombies die in 2 carabine headshots, or 1 bodyshot and 1 headshot. The last zombie spawns in at 14 seconds of round time. You should aim for sub 1:05 round end time for world record, and sub 1:40 round end time for a decent run.

Round 3 has 14 zombies. Counting your kills can be useful to know how many are left but it is not required. A very important thing about round 3 is you can't let any zombies inside the map yet because we want our first drop to be on round 4. The last zombie spawns in at 35 seconds of round time. You should aim for a sub 2:05 round end time for world record, and sub 2:40 round end time for decent run.

On round 4 you are going to let zombies in to the map, Once a zombie targets the spawn window players should go get thompson and come back. A nuke or instakill is perferable, but you can still get a run even if you don't get a good drop yet. The last zombie sapwns in at 46 seconds of round time. For world record you should aim for a sub 3:15 round 5 time, and for decent run a sub 4:00 round 5 time.

Thompson room

Players should stay in the thompson room until round 10 (you leave at the end of round 9), you want to try and force drops at convenient times to make the most of them. For world record you will want to aim for a sub 9:10 round 10 time, but a sub 9:20 can still work. For a decent run you want a sub 10:30 time. As soon as you kill the last zombie of round 9, you should open the map and make your way to power.

Hitting the box

Players should hit the box until they get a raygun and hopefully a good AR, at the end of round 10 you should jug. If you dont get a good AR from the box, that is fine as you can play with thompson as your secondary weapon. Hit the box early in the round and then try and end the round efficiently. If the box moves downstairs you are still fine, but if it moves to spawn room its very slow  and you should consider restarting your run. If you dont have a setup by round 15, you might want to consider restarting as you lose time past round 15 wothout a raygun which is important for a world record run. If you are going for world record you should aim for a sub 14:20 Round 15, and sub 16 for decent run.

Rounds 15 to 20

Once you get setup, players shoulf camp in the upstairs area to get more kills and have a better chance to get drops. This should be done up to round 20 or 21. You can still, and should, activate the trap to help out. Rebuilding the broken wall window can really help out here aswell. For world record you should aim for a sub 18:40 round 20, and sub 20:30 for decent run.

Rounds 20 to 30

Starting on round 20 or 21, you should activate the trap and camp on the balcony. Every round transition you want to go put down your bouncing betties (betties) in your betty stack, and rebuild the balcony window leading to the courtyard. One important time save is killing the last zombies in the courtyard from over the balcony railing. Using a manual trap timer forthis is very helpful for knowing when the trap is going to finish, and when its going to be back up again. The trap runs for 25 seconds, and then takes 25 seconds to recharge.

For more details and expamples of spesific situations a player might find themselves in, check out this video.

                                                   

 

 

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