Terminus Inside Boat High Round Strategy
Loadout and Augments
This strategy uses several specific augments in higher rounds of the game. Perks can change throughout the game, while other augment categories will stay the same.
Weapons
Malestrom or ASG-89 is recommended to start your game with. Depending on your preference, you are at least required to use the 12 Gauge Dragon’s Breath on either one (and no barrel, obviously). More keen players can consider the XM4 with 3-Round Burst Mod attached, taking advantage of stronger headshot essence profit in early rounds. Weapons later in the game change to two weapons. GS-45 is recommended to comfortably shut down for majority of the game. (Critique, I have no idea.) Higher rounds will expect to use DR-11 Beamsmasher and X. Elaborate on how to best obtain. Players can choose a melee weapon of choice.
Equipment
Begin the match with a Decoy and Molotov. Both are best recommended for survivability and area-of-affect damage for Insta-Kills. (Would Shock Charge compare?) Your Field Upgrade will start as Energy Mines or Frenzied Guard. Energy Mines are the most powerful of options in high rounds. Frenzied Guard may be for adapting to the strategy, but provides consistent safety at the player’s discretion. GobbleGum Packs for the sub-category are best recommended in the table provided.
| All GobbleGum Low Rounds | All GobbleGum High Rounds | No GobbleGum |
| Anywhere but Here! | Reign Drops | |
| Kill Joy | Perkaholic | |
| Free Fire | Hidden Power | |
| Cache Back | Near Death Experience | |
| Soda Fountain | Wonderbar! |
Perk-a-Colas
Terminus’s Der Wunderfizz is located at the front of the wrecked ship. Perks are recommended to use specific augments throughout the game, which you can change as you save your match. Low round augments use the table provided for a recommended loadout until round X.
Lower Rounds Augments PerkMajorMinor Stamin-Up Free Faller Hot Foot Quick Revive Dying Wish (choose your own) Juggernog Reactive Armor Hardened Plates Melee Macchiato Vampiric Extraction Hidden Impact Speed Cola Super Charged Quick Swap Vulture Aid Parting Gift Condor's Reach Death Perception Treasure Hunter Further Insight PHD Flopper PHD Slider Tribologist Deadshot Daiquiri Dead Again Dead Break Double Tap Double Time Double Impact Elemental Pop Electric Cherry Vulnera Bean
Higher Round Augments PerkMajorMinor Perk Major Minor Stamin-Up Free Faller Hot Foot Quick Revive Dying Wish (choose your own) Juggernog Reactive Armor Hardened Plates Melee Macchiato Vampiric Extraction Hidden Impact Speed Cola Super Charged Quick Swap Vulture Aid Parting Gift Condor’s Reach Death Perception Treasure Hunter Further Insight PHD Flopper PHD Slider Tribologist Deadshot Daiquiri Dead Again Dead Break Double Tap Double Time Double Impact Elemental Pop Electric Cherry Vulnera Bean
Ammo Mods
Ammo Mods are low maintanence, but it is recommended these for more effective uses with Elemental Pop.
| Ammo Mod | Major | Minor |
| Dead Wire | ||
| Napalm Burst | ||
| Cryo Freeze | ||
| Brain Rot | ||
| Shadow Rift | ||
| Shattered Blast | ||
| Light Mend |
Field Upgrades
These Field Upgrades are required for the strategy.
| Field Upgrade | Major | Minor |
| Energy Mine | ||
| Frenzied Guard |
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