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Terminus Inside Boat High Round Strategy

Black Ops 6 Terminus High Rounds High Round Strategy Guides
Last updated: August 9, 2026 Original Contributor(s): Plasmid Jeff

Loadout and Augments

This strategy uses several specific augments in higher rounds of the game. Perks can change throughout the game, while other augment categories will stay the same.

Weapons

Malestrom or ASG-89 is recommended to start your game with. Depending on your preference, you are at least required to use the 12 Gauge Dragon’s Breath on either one (and no barrel, obviously).  More keen players can consider the XM4 with 3-Round Burst Mod attached, taking advantage of stronger headshot essence profit in early rounds. Weapons later in the game change to two weapons. GS-45 is recommended to comfortably shut down for majority of the game. (Critique, I have no idea.) Higher rounds will expect to use DR-11 Beamsmasher and X. Elaborate on how to best obtain. Players can choose a melee weapon of choice.

Equipment

Begin the match with a Decoy and Molotov. Both are best recommended for survivability and area-of-affect damage for Insta-Kills. (Would Shock Charge compare?) Your Field Upgrade will start as Energy Mines or Frenzied Guard. Energy Mines are the most powerful of options in high rounds. Frenzied Guard may be for adapting to the strategy, but provides consistent safety at the player’s discretion. GobbleGum Packs for the sub-category are best recommended in the table provided. 

All GobbleGum Low Rounds All GobbleGum High Rounds No GobbleGum
Anywhere but Here! Reign Drops  
Kill Joy Perkaholic  
Free Fire Hidden Power  
Cache Back Near Death Experience  
Soda Fountain Wonderbar!  

Perk-a-Colas

Terminus’s Der Wunderfizz is located at the front of the wrecked ship. Perks are recommended to use specific augments throughout the game, which you can change as you save your match. Low round augments use the table provided for a recommended loadout until round X.  

Lower Rounds Augments PerkMajorMinor Stamin-Up Free Faller Hot Foot Quick Revive Dying Wish (choose your own) Juggernog Reactive Armor Hardened Plates Melee Macchiato Vampiric Extraction Hidden Impact Speed Cola Super Charged Quick Swap Vulture Aid Parting Gift Condor's Reach Death Perception Treasure Hunter Further Insight PHD Flopper PHD Slider Tribologist Deadshot Daiquiri Dead Again Dead Break Double Tap Double Time Double Impact Elemental Pop Electric Cherry Vulnera Bean

Higher Round Augments PerkMajorMinor Perk Major Minor Stamin-Up Free Faller Hot Foot Quick Revive Dying Wish (choose your own) Juggernog Reactive Armor Hardened Plates Melee Macchiato Vampiric Extraction Hidden Impact Speed Cola Super Charged Quick Swap Vulture Aid Parting Gift Condor’s Reach Death Perception Treasure Hunter Further Insight PHD Flopper PHD Slider Tribologist Deadshot Daiquiri Dead Again Dead Break Double Tap Double Time Double Impact Elemental Pop Electric Cherry Vulnera Bean   

Ammo Mods

Ammo Mods are low maintanence, but it is recommended these for more effective uses with Elemental Pop.

Ammo Mod Major Minor
Dead Wire    
Napalm Burst    
Cryo Freeze    
Brain Rot    
Shadow Rift    
Shattered Blast    
Light Mend    

 

Field Upgrades

These Field Upgrades are required for the strategy.

Field Upgrade Major Minor
Energy Mine    
Frenzied Guard    

   

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Original Contributor(s)

Plasmid Jeff Creator
Gardningtools Creator

Other Contributors

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